Testing is a very critical part of game development. It helps fix up holes in your game’s logics/mechanics, It ensures that your game progresses as intended, and more. This tip helps your development process by allowing you to spawn your character at the current location of the camera.
Normally, in Unreal Engine; your character will spawn at the “Player Start” object. This can be overridden in your game mode. The other place to override this, without editing code or blueprints; is in the dropdown menu next to the play button.

If you click the arrow next to the play button, you can select to spawn the player at the current camera location. It’s that simple. From there you can use this to more easily test parts of your game that are spread apart.
I’m still trying to find out to test out different data settings. When i find out the best way, i’ll create a new post.Thanks for reading.
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